Nightmare's End

Exploring Edmond's Thul Manor

Our heroes start the session exploring Edmond Thul’s manor. A ring was used to gain entrance to the basement, a ring that beloned to Edmond. The heroes found Pictographs on a door, explaining how to use the ring. An Abysmirran pass-phrase was used to enter (Edmond was obsessive, and he was very interested in Abysmirra lore).

A lot of books were found here, it appeared to be a Demon Hunter training headquarters of sorts. Barracks/Training facility.

Info learned from Books:
Angrim is a big ape like demon. Controls Great Pit. Specfic designs upon Lobus. Wants to eat heart of emperor, doing so becomes demon lord. Lt. of Orcus.Rules over Great Pit. Scheming to do this for centuries. Needs to be summoned to do so Needs more mortal followers.

World created by Titans. There are a number of planes aside from our own. Parts that were too bright became Solarim; bright but lifeless. Vibrant with life became Feywild. Too dark became Shadowfel. Solarim is physically close to Lobus, which is why Devas are common here. Amoth’s body is thought to be here, covered by a veil of some kind.

Covenant Weapons – Amoth’s was a weapon, empowered by bits of power from all the other gods. Moradin’s Artifact was Moradin’s Horn. In theory once sounded, it would capture and protect all the souls and bodies of its covenant followers to be delivered to Moradin.

He-who-was an ancient, dead god would was thought to have created Humans. The First Men were too strong, too perfect, didn’t worship Gods. Banished.

Demon Binder – a type of artifact that can be used to store and capture a Demon. While stored their soul can be used to power certain types of rituals.

Scrying Pool

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Siven

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